- Worked in a team of 7 people (3 programmers)
- Developed in Unity 5
- Language used was C#
- Designed and developed the inventory system
- Created objects to be placed around the map
- Designed Player Controller and Physics
In Gremlimp, you star as a mischievous goblin who is terrorizing a nursery home. Collect objects, pull pranks on the elderly, and hide from the nursing staff!
Detection
A detection system is in place to allow enemies to detect the player if he comes within a certain range and field of view.
Inventory System
The player character is allowed to hold up to four objects. They are allowed to drop objects into the world, to make room for others. The main goal of the game is to take these objects to “drop off” locations, and score points.